What is that "more"? How can you achieve it in your animations?
- First, I get the storyboard, the audio track, the character model sheet etc from the
director - Next I pose out and thumbnail the action of my scene
- Finally I keyframe it out on the computer with the proper timing
, but I'm talking in specific about definitions 6 and 11:We want to give our characters the Illusion that they exist in reality! The illusion that they have developed their own manner of living!6 : a way or manner of living11 : the form or pattern of something existing in reality
How do we give Our characters the Illusion of Life?
Well, you should be talking with your character lead if you have one, and/or the director.
Discuss character traits: Does he nervously dart his eyes around and act like Woody Allen?
Did he have a traumatic experience in childhood that makes him walk through every door backwards?
There are some strange personality quirks that people have in real life, and you know what this expresses? That's right, that they exist in reality!
They have lives outside of their interaction with you!
A great example of this is Peter Lorre's character 'Ugarte' from Casablanca:

These things are what give characters that 'Illusion of Life!'
"But we can't compete with live actors!" you say.
Guess what? Peter Lorre, Humphry Bogart, these people are dead, and yet their characters live on in the same form that ours will! 2D images mixed with sound.
- First, get the Storyboard, audio track, character model sheets etcetera from the director
- Next, talk with the director and your character lead about the personality of your character
- Discuss with the lead and any other animators possible character traits, poses, nervous ticks
- Sit down and imagine your character acting your scene out in your mind, let it run free at
first, then subtly direct it - Thumbnail your characters action out on paper
- Take these thumbnails first to your character lead for approval/suggestions, then take it to
your director for approval/suggestions - Now set your keyframes, and make EVERY FRAME COUNT. Everything from the
way your character enters and exits a scene, to every pose they hit, to the timing between
the poses should have a purpose and tell us something about that character.


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