We are working on new animation courses and content for the community, and we want to know your thoughts! Our first tutorial will be a step-by-step method for easily creating facial animation and lip sync (this will be a more in-depth tutorial than this current one of lip sync). But what software should we target? Maya […]
Author Archive for: djnicke
About DJ Nicke
DJ Nicke is a former Disney Animator with nearly 20 years of animation experience, and the founder of Animation Salvation.
Entries by DJ Nicke
Unfortunately, due to unrelenting SPAM attacks, we have been forced to close our animation forums.
Have you enjoyed the beautiful imagery from Disney’s new animated films like Big Hero 6, Frozen, or Tangled? What makes them look so realistic and beautiful? Unlike in traditional animation, where each frame is hand-drawn and painted, today’s CGI (Computer Generated Imagery) Animation is actually based on the physics of light, while still being controlled and […]
We have been working hard to completely rebuild and redesign the community, and here it is! Special thanks go out to Tarun Bhardwaj for his assistance in building the new community. The forums are not online yet, but we are working on getting them up as soon as possible, so stay tuned! Also, we have […]
“So how do you handle a scene with two or more characters interacting? Specifically, how would you handle physical fighting or wrestling?” Foundation Structure Details Polish Lets look at these and how they specifically apply to complex character interactions. Before you ever start posing or setting keys, you must have a solid plan. You will […]
hat is it that gives an animation the Illusion of Life? You could say it’s the pose, because the pose can tell you what the character is feeling. You could also say it is the timing, because you can set the mood of your character through the timing. And yet, when you watch great animation […]
Really, these days this question is almost obsolete. No matter what program you use for animation, it most likely has a switchable IK/FK solution. Personally, I wouldn’t animate and character without one anymore. B) It’s important to understand what is happening to your characters joints at all times, though. The problem with IK is that […]
We’ve all pulled an ‘all nighter’ at least once in our lives, but is this a wise career move for our animation? How does over working ourselves, especially in animation, affect us long term? Here is the video where I explain the effects of over animating in detail , and also some guidelines to help […]
In this weeks video tutorial I explain how to Double your Character Animation output by structuring your approach and focusing. I know that it’s been a while since my last update, but I had an Emergency Contract pop up. The client needed 45 Seconds of character animation produced in only 8 days. With less than […]
If you’re looking for last weeks Lip-Sync tutorial, go HERE, or use the navigation in the panel to the left. Unfortunately, due to time constraints, I was not able to film myself describing this weeks tutorial. I do, however, have LOTS of video reference of our subject! Boy, this weeks tutorial is a tough one […]