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Written by DJ Nicke
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Thursday, 09 July 2009 14:44 |
How to Animate "In The Zone"
I'm sure we've all experienced what it's like to animate in the zone: We lose track of time and seem to produce the most beautiful animation with almost no conscious effort.
But how to we get into the elusive zone?
Is it just random luck?
Or can we CHOOSE when to get into the Zone?
I've studied getting "into the zone" quite extensively, and here is what I've found:
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Last Updated on Wednesday, 21 October 2009 06:06 |
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Written by DJ Nicke
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Thursday, 20 August 2009 00:24 |
What is it that gives an animation the 'illusion of life.'
You could say it's the pose, because the pose can tell you what the character is feeling.
You could also say it is the timing, because you can set the mood of your character through the timing.
And yet, when you watch great animation it feels like there is something more.
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Last Updated on Thursday, 01 October 2009 05:15 |
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Written by DJ Nicke
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Friday, 26 June 2009 00:00 |
Why I breakdown animations into the Four Stages:
1. Foundation
2. Structure
3. Details
4. Polish
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Last Updated on Thursday, 01 October 2009 00:50 |
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Written by DJ Nicke
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Tuesday, 21 July 2009 05:58 |
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How do you truly become a Professional Animator?
This is a question that I hear all the time. We all want that feeling of sitting in the cinema with our friends, waiting for OUR name to scroll by. Or maybe you just want to prove to your family and friends that you have what it takes to 'make it' in such a competitive industry.
Whatever your reasons may be, the question still remains; How do YOU become a professional animator?
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Last Updated on Thursday, 01 October 2009 00:38 |
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Written by DJ Nicke
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Sunday, 21 June 2009 00:00 |
Handling complex character interactions
"So how do you handle a scene with two or more characters nteracting? Specifically, how would you handle physical fighting or wrestling?"
Once again, it comes down to the 4 main stages of any animation:
1. Foundation 2. Structure 3. Details 4. Polish
Lets look at these and how they specifically apply to complex character interactions.
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Last Updated on Thursday, 01 October 2009 01:28 |
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