Hey Cassie!
I think this is going to be a nice piece. I like your staging, you got some very clear silhouettes and some nice poses.
First off a small technical advice, if this is Maya: When you open the attributes of your camera and set the values of near- and far clipping plane not too far apart, something like 0.1 and 10000 then the eyes should stop to flicker through the eyelids in your playblast.
I think what you can still improve in that animation is the floatiness of some of the movements.
Take a look at the fingers, for example, they are moving constantly. What they normally would do is strike a pose, and hold it, strike another pose, and hold it again. The same with the arms.
What really helps here is to act it out yourself and, if you got the possibility, film it. You will see that normally you move quite fast and hold that pose for some time rather than take the same amount of time to get to that pose.
And if you render your next playblast in twice the size and reduce it afterwards in Quicktime you get some "natural" antaliasing at the edges.
I'd like to see more!
CHeers Wolfi
Edit:
It seems that DJ was a bit faster than me posting

Well now you got some advice twice
