Vote For New Animation Tutorials and Classes!

We are working on new animation courses and content for the community, and we want to know your thoughts!

Our first tutorial will be a step-by-step method for easily creating facial animation and lip sync (this will be a more in-depth tutorial than this current one of lip sync).
But what software should we target?

  • Maya
  • 3ds Max
  • Blender
  • Cinema 4D

We also have many more ideas for full courses and “Animation Bootcamps” – but which topics do you need the most help with most urgently?

  • Animation Body Mechanics
  • Acting for Animation
  • Animation Basics and Fundamentals
  • Animation Workflows
  • Polishing your animation to professional levels

Leave a Comment

Please comment here and let us know which topics you need the most help with, and also what software you use or would like to see used for these tutorials.

We want to serve the needs of the wider animation community, and in order to do so we need to know what your needs are. Of course, we are also open to general feedback and comments about the site and how we can improve it. After all, if we’re not helping you reach your goals then we’re not doing our job properly!

Sharing Is Caring

Please share this page with any friends of yours who already animate or may be interested in learning how to animate. Our goal is to build a large community of animators who can all come together and share our knowledge and experience. So help us out by sharing this page with people you might know. The best way is to share this article on your FaceBook, Twitter, or other social media. Or you can share it directly with someone you know by using one of the sharing buttons below.

Oh, and don’t forget to join us on FaceBookTwitter, LinkedIn, and Tumblr.

Thank you for being a part of our community!


– DJ Nicke

Animation Salvation Forums are CLOSED

Unfortunately, due to unrelenting SPAM attacks, we have been forced to close our animation forums.


Disney's Practical Guide to Path Tracing

How does Disney animation create such realistic images?

Have you enjoyed the beautiful imagery from Disney’s new animated films like Big Hero 6, Frozen, or Tangled? What makes them look so realistic and beautiful?

Unlike in traditional animation, where each frame is hand-drawn and painted, today’s CGI (Computer Generated Imagery) Animation is actually based on the physics of light, while still being controlled and styled by artists.

While the technology shown in the movie Big Hero 6 was amazing, the technology used to bring the film to life was equally impressive. From software like Tonic, originally developed for Rapunzel’s hair in Tangled, and used tremendously to illustrate Elsa’s character arc through her hair in Frozen; to Hyperion, a new renderer developed over two years while Big Hero 6 was in production (and named after the original location of Walt Disney Animation).

However, some of the imagery in Big Hero 6 was so complex that the team at Walt Disney Animation had to create new software just to handle it: Coda (named after Koda from Brother Bear, but with a computer ‘coding’ twist). What Coda does is create a 55,000 core Supercomputer out of render farms spread across 4 geographic locations!

To give you an idea of how powerful this supercomputer is, Disney’s Chief Technology Officer Andy Hendrickson says it “could render Tangled from scratch every 10 days.”

Why did the Disney artists need so much computing power to bring Big Hero 6 to the screens? This entertaining video from Walt Disney Animation Studios explains how their artists and technicians work together to create beautiful imagery. It’s a little bit technical, but entertaining enough to capture your attention. Who knows, this might inspire the next generation of artists and computer scientists!

If you’re interested in learning more about the art of character animation, then sign up for our free animation newsletter!